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Using those pointers

In my last post I outlined a way to manage native object lifecycle from C# in Unity. But I skipped one of the conveniences of calling native functions. You can call a function without matching the declared type of the pointer parameters. That means you don’t need to use CFTypeRef everywhere. The pointer you have […]

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Development

More AppleScript

After my last post I really wanted to explore AppleScript some more. So that’s what I did. One thing I like to do is listen to podcast episodes in chronological order. That is to say episodes from different podcasts. But also one episode at a time. The podcasts I subscribe to average about 50 minutes […]

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Development

AppleScript to the Rescue

As a long time user of Google reader, it saddens me to see the service closed. A ton of information will be lost. All the starred articles and feeds no longer available will disappear into the ether. I started looking into alternatives shortly after hearing about the intended closure. One reader I had heard a […]

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Development

Javascript Controlled SVG Part 1

In my last post I described the experience and development of my first true attempt at SVG. This post will describe the javascript code which implements the behavior of that color picker. This is meant to describe the code to somebody who understands basic programming but not necessarily javascript or working with graphics. If you […]