plugin

  • Using those pointers

    In my last post I outlined a way to manage native object lifecycle from C# in Unity. But I skipped one of the conveniences of calling native functions. You can call a function without matching the declared type of the pointer parameters. That means you don’t need to use CFTypeRef everywhere. The pointer you have…

  • Unity Android Plugin Environment

    I’ve recently begun work on android platform integrations into Crowman & Wolfboy. We’ve had a playable build of the game on Android for a while now, but some parts need more integration than others. I ended up having to write a java library for inclusion in the project. This posed a new problem for us.…